![]() ![]() The gate assets (Gate1 and Gate2) are meant to be clipped into the other assets to represent. It will raise without generating concrete below it.įor placing roads on the upper level, the height was setup using a 9m elevation. Place it where you want it to be on the X-Y surface, and then raise it up. ![]() There is a bridge piece, which has been designed so that you can use the MoveIt tool to adjust its z-position. I supposed you could attach one of the outer pieces to the CL-CR version, however, it will probably look a bit odd. There are three possible combinations that can be used here (the models have been designed with this in mind) : OL-CL-CR-OR (as seen in the pictures), OL-OR, CL-CR. ![]() The 4 pieces are: Center Right (CR), Center Left (CL), Outer Right (OR), Outer Left (OL). The main terminal building comes in 4 pieces due to its size (this prevents the game from not rendering it when you are not looking at the main hit box (which is 9x16 tiles, I believe). For this reason, I highly recommend using the loading screen mod, which should recognize that they all use the same texture and only load it once. In terms of performance, all the models in the pack use a 1024x1024 texture (diffuse, specular, normal, illumination), along with a 128x128 LOD texture (diffuse, specular, illumination). Street lights should be disabled with the roads used for "accessing" the building, since the model already contains lights (and street lights will clip through it). For best results, I suggest using several mods: Fine Road Tool, Road Anarchy, MoveIt, No-Pillars Mod, and More Network Stuff (I think this is the one that lets you remove lights). The exposed surfaces that would normally be covered up with roads are textured at a lower resolution, since they are not intended to be seen. The terminal design is setup for a split-level road, where the upper level is for departures, and the lower level is for arrivals. It should be noted that these are NOT functional, and are listed as transportation buildings, so they do not generate tourism.Īdditionally, these assets do not have jetbridges attached to them. This is a collection of buildings for a large airport terminal. ![]()
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